![]() It’s the little touches like that which make Everspace 2 shine. It disabled them and then turned them hostile towards me. A particularly nice ambient touch happened when I triggered the EMP with friendly fighters nearby. In particular, I found the EMP to be invaluable for getting up close with enemy fighters. The big differentiating factor is the special abilities of each ship. The ships handle great, though given that all three are the same class, they felt a little same-y. The laser light show from a dozen friendly ships fighting with an equal number of foes makes for a pretty spectacular display. A stable framerate is a requirement for shooters of any kind and there wasn’t a hitch to be found. The game runs silky smooth at ultra settings on a Ryzen 5 2600. From the ship design to the weapon sound effects, to the absolutely stunning backdrops, everything pops off the screen. Given its status as an early build of the game, Everspace 2 has an absolutely impressive level of polish. The capital ship out of the warp gate is clearly a scripted sequence, but it made the world feel alive in a way going against the static pirate base did not. ![]() The random events and sense of discovery is the best part of the game so far. Each of the backdrops is stunningly gorgeous and there is a not-insignificant amount of disappointment that you can’t travel to investigate some of them more closely. The final area is an asteroid field surrounding a ringed planet. Here a pirate capital ship dropped out of warp as I approached the warp gate. One had a pirate base that I was tasked to destroy completely with turrets, shield generators, and enemy fighters. The build we played gave access to three different systems, each with their own unique hook. Overall, we came away impressed, with some minor concerns. The vertical slice shown took about 3 hours to run through all the available content, with some exploration tacked on for good measure. Everspace 2 was successfully Kickstarted earlier this year to the tune of €500,000. We had previously seen the game at PAX East and interviewed Community Ambassador Eric Schrader. Xbox Series X/S and PS5 versions of the game will arrive sometime this summer.We were given the opportunity to play a prototype build of Everspace 2, an arcade space combat game from ROCKFISH Games. That said, we’re happy to share that we’re planning to have a free content update in the second half of 2023 and that the creative team has already started working on a major expansion, scheduled for mid-2024.”Įverspace 2 launches on PC on April 6. We wanted to focus on nailing the v1.0 release first and living up to our initial promises before getting carried away by talking about upcoming content. “We’ve talked a little about future free DLC/updates and a paid expansion during our weekly streams without going into too much detail. ![]() So, once the full version of Everspace 2 finally arrives, what comes next? Well, Rockfish is promising a free content update for the back half of this year, and a major (presumably paid) expansion for 2024. The map will be updated at 1.0 accordingly.” In fact, we exceed the number of hand-crafted locations we’d planned to create by 20%, but just with a slightly different layout. You’ll still have 100+ handcrafted locations to explore as promised in our Kickstarter. The final event of the campaign will occur in a hand-crafted location for cinematic and dramaturgic reasons in Aethon (no spoilers), and it will not be an explorable system (yet…). ![]() Having eight systems was our original plan, but we decided to pack a fewer number of star systems with more explorable areas so those vast reaches of space feel less empty. ![]() At launch, our sixth and final star system, Khione, will open to continue our story. Many of you have already visited Ceto, Union, Zharkov, Khaït Nebula, and Drake. Sharp-eyed players may notice that the map currently shows eight star systems in Early Access. ![]()
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